βοΈ ELEMENTAL LEGENDS TYCOON π₯
A Roblox experience owned by η§δΈ|εΈε½.
TycoonENtycoonelementaldragons
Elemental Legends Tycoon is a tycoon experience created on April 14, 2017. The game has accumulated 624,579 lifetime visits and 3,515 favorites. Currently, zero users are playing. The title holds a 75 percent like percentage. The description mentions updates involving dragons and electricity elements, alongside group incentives for new servers.
Description (written by the developer; not a statement by this register)
== Welcome to Elemental Legends Tycoon! == FAVORITE β and THUMB UP π this game, to show a little support! β₯ β + JOIN THIS GROUP FOR $10,000 CASH + GRAVITY COIL ON START NEW SERVERS : www.roblox.com/groups/3016368 Thumbnail Youtubers : Denis ~ KraoEsp ~ XdarzethX ~ π₯ Improvised DATA SAVE π₯ ! coming update is arrived new Element for Tycoon! - ~ DRAGONS! ~ Electricity Legend is comming ?!! β‘ Find the last treasure on the tycoon! β‘β‘ Update ~[ NEW ] Gears for new players. -[ find the new treasure realsed -[ Desactivedd Boss roblox update incompatibility >:( -[ for the moment 4 Elements more will be realize!! + All Gamepass Reduced > ALL ERROR DM'S ~ Inspired on ELEMENTAL Tycoon ~ Legend TYCOON Elements tycoon
Last updated by the developer 11 Sept 2020, 15:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.