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FIZZE V2

FIZZE V2

A Roblox experience owned by Fizze.

TycoonENsoda shopjob simulationtycoon

FIZZE V2 is a tycoon experience created on 2017-04-12. The game has accumulated 3,124,141 lifetime visits and 23,705 favorites. Current player count is 0, with a 51% like percentage. The experience is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

Fizze V2 is here! Built by Aypuo and programmed by crixtt, resynth, and Aypuo! Give our Soda Shop a 👍 if you enjoy playing it! It allows us to update the game more frequently with fun features. 👨‍🍳 Get a job at Fizze: https://www.roblox.com/groups/3117188/Fizze

Last updated by the developer 24 Dec 2024, 12:12 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
3,124,141
lifetime visits
51%
liked (8,055 👍 / 7,819 👎)
23,702
favourites (7.6 per 1k visits)
12 April 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X Rank Boost
3,000 R$
Kickstart Campaign
1,500 R$
VIP Pro
600 R$
Jetski
400 R$
Speed Boat
300 R$
Beach Lounge
200 R$
Hoverboard
200 R$
VIP Basic
200 R$
Celebrity Package
175 R$
Outdoor Seating
125 R$
Flying Balloon
100 R$
Golden Package
100 R$
Faster Baking
75 R$
Faster Walkspeed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome317,966 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.