[π πΌ] Survive Jiafei in Area 51
A Roblox experience owned by Jiafei's Products.
Fighting & PvPENfashionsurvivalmeme
[π πΌ] Survive Jiafei in Area 51 is a fighting-pvp experience created on 2022-01-07. The game records 36,198,016 lifetime visits and 57,552 favorites. Currently, 14 players are active. The title maintains a 71% like percentage. The description references various fashion and pop culture themes, including Area 51 and Nicki Minaj, alongside gameplay tags such as dress-up and survival mechanics.
Description (written by the developer; not a statement by this register)
Only flops are allowed. tags: slay, city, yass, purr, baddie, area 51, ariana grande, material girl, yassified, yassification, high heels, LOL DressUp!, Good Girls Sorority, Catwalk Show, Nails Show, Princess Tycoon, Mermaid, Fashion Famous, lovely peaches, dress to impress, lgbtq, lgbtq+, vayhood, roseland, rose, Jiafei, Jiafei's aesthetic flop town ft nicki minaj, Survive Jiafei in Area 51, Escape Jiafei in Area 51, potaxie, tilinx, fuerafifes, product, fifes, train, Nicki Minaj, flop, flop era, buy products, dress to impress, dti, gag, grow a garden, huntrix, kpop demon hunter, rumi
Last updated by the developer 5 Apr 2026, 13:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.