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⚔️ Slime Survival

⚔️ Slime Survival

A Roblox experience owned by moonbeam.

SurvivalENslime survivalcastle defensetower defense

⚔️ Slime Survival is a survival experience created on 2022-01-07. It has accumulated 34,895,201 lifetime visits and 86,280 favorites. Currently, 19 users are playing. The experience holds an 85% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

🤯 FIGHT + BUILD TO SURVIVE SLIMES! 🛡️ DEFEND the king's castle from the killer slimes! ⚔️ SLAY slimes with your weapons and BUILD forts for more support! 💥 UPGRADE your arsenal and acquire boosts in the shop! 💎 GROUP MEMBERS GET 2x MORE GEMS! JOIN moonbeam TODAY! 👍, ⭐ AND FOLLOW FOR MORE UPDATES! 🏅 Inspired by Attack of the Slimes and Revenge of the Slimes.

Last updated by the developer 19 Jun 2026, 18:52 UTC.

19
playing (measured 10 Aug 2026, 14:34 UTC)
34,895,201
lifetime visits
85%
liked (22,991 👍 / 4,062 👎)
87,338
favourites (2.5 per 1k visits)
7 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3420first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UFO
600 R$
2x DAMAGE [PERMANENT]
599 R$
Blow Dryer
400 R$
Turret
350 R$
2x SPEED [PERMANENT]
299 R$
Hat Magnet
250 R$
Landmine
200 R$
2x JUMP [PERMANENT]
199 R$
Explosive Barrel
180 R$
Insta-Wall
160 R$
2x HEALTH [PERMANENT]
149 R$
Sticky Trap
100 R$
Paintbrush
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SLIMES! · welcome12,064,513 · 100.0% win
Buy a Weapon! · other6,579,872 · 67.2% win
Buy a Build Crate! · other5,007,828 · 100.0% win
Survive 1 Wave! · progression2,793,934 · 100.0% win
Survive 5 Waves! · progression2,023,647 · 90.3% win
Survive 10 Waves! · progression1,476,785 · 57.8% win
Survive 25 Waves! · progression701,408 · 21.2% win
Survive 100 Waves! · progression99,983 · 4.2% win
Kill 10 Slimes! · progression18,949 · 100.0% win
Kill 100 Slimes! · progression9,625 · 83.4% win
Survive A Boss! · progression8,556 · 100.0% win
Survive 50 Waves! · progression3,936 · 30.5% win
Kill 1,000 Slimes! · progression1,330 · 10.0% win
Kill 10,000 Slimes! · progression14 · 0.00% win
Kill 100,000 Slimes! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3285no change
22 Oct 2026, 15:2385no change
12 Oct 2026, 15:2285no change
2 Oct 2026, 15:2185no change
22 Sept 2026, 15:2085no change
12 Sept 2026, 15:1885no change
2 Sept 2026, 15:1685no change
23 Aug 2026, 15:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.