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[RETRO] Atmos Square v4.0

[RETRO] Atmos Square v4.0

A Roblox experience owned by Edeltia.

ShooterENretrocity defenseshooter

[RETRO] Atmos Square v4.0 is a shooter experience created on 2017-04-14. The game has recorded 2,426,428 lifetime visits and holds 35,956 favorites. Currently, zero users are playing. The title maintains a 52 percent like percentage. No further updates or fixes are planned for this legacy title.

Description (written by the developer; not a statement by this register)

-Back for the nostalgia. This game is old and prone to issues. We will no longer be updating/fixing it moving forward. Want to defend the city? Join Edeltia! https://www.roblox.com/My/Groups.aspx?gid=2675202 Want to rebel and destroy the city? Join RR! https://www.roblox.com/My/Groups.aspx?gid=3154309 GUN CONTROLS: Sprint: F Crouch: C Flashlight: G

Last updated by the developer 21 Apr 2026, 20:51 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
2,426,428
lifetime visits
52%
liked (7,876 👍 / 7,340 👎)
35,956
favourites (14.8 per 1k visits)
14 April 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy Pistol
70 R$
Buy Permit
25 R$
Buy Baton
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Passed the Border! · progression283,610 · 0.00% win
You found the Duck Pumpkin! · collection6,413 · 0.00% win
You found the hidden Kroxon! · secret1,242 · 0.00% win
You found the Duck Lords Apartment · progression462 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.