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Magical Journey Disney World Park (Encanto Ride)

Magical Journey Disney World Park (Encanto Ride)

A Roblox experience owned by Said Studio.

RoleplayENDisneyTheme ParkEncanto

Magical Journey Disney World Park (Encanto Ride) is a roleplay experience created on 2022-01-08. The game has recorded 776,074 lifetime visits and holds 1,061 favorites. Currently, 0 players are active. The like percentage stands at 59%. The description mentions rides including Oswald's Lucky Coaster and Encanto Capybara Chase.

Description (written by the developer; not a statement by this register)

Join the Group to become a Passholder! Magical Journey Disney Theme Park is currently under refurbishment however all rides are open, and many are subject to change. Rides: Oswald's Lucky Coaster Encanto Capybara Chase Monsters Inc. Space Mountain

Last updated by the developer 25 Mar 2023, 06:45 UTC.

0
playing (measured 12 Aug 2026, 03:34 UTC)
776,074
lifetime visits
59%
liked (227 👍 / 156 👎)
1,058
favourites (1.4 per 1k visits)
8 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations <3
50 R$
Skip the Lines
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Visited Knock-Off Disney World! · welcome151,444 · 0.00% win
Rode Encanto Capybara Chase · other24,331 · 25.0% win
Rode Space Mountain · progression15,860 · 25.0% win
Rode Oswald's Lucky Coaster · other12,643 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3659no change
14 Aug 2026, 17:3359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.