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LOST. 2

LOST. 2

A Roblox experience owned by 8479 | Combat Warriors.

Social & hangoutENvibe gamesocial hangoutcosmetics

Description (written by the developer; not a statement by this register)

LOST. 2 Is a sequel to LOST. the original game made by LOST. Productions, and this experience will be better then ever. LOST. is a Vibe Game, and a place were you can meet new people and make friends with. 💎 Commands, /korblox /headless /valk /dominus 💬 Contact Us on our dizzy server, for issues, or refunds and join the server to find the latest news. ✨ Join our group, to get exclusive perks in game! And see your shining influencers from the OG LOST. game. 🖥️ Follow us on twitter for exclusive codes in game! And follow us for small updates. 👀 New Code at 50 likes! (CREDITS) Code_PRANKSTER - Creator KrazyToucan_YT - GFX Artist Blulost - Builder bamsherif - Gamepass Creator.

Last updated by the developer 1 May 2023, 00:05 UTC.

0
playing (measured 11 Aug 2026, 12:06 UTC)
1,435
lifetime visits
89%
liked (17 👍 / 2 👎)
12
favourites (8.4 per 1k visits)
8 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber
4,000,000 R$
+LOST Max
800 R$
+LOST
399 R$
martydevlogo
50 R$
Coffee Prop
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome153 · 0.00% win
You met the Owner! · other27 · 0.00% win
You met a Developer! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.