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Apex's Difficulty Chart Obby [BETA]

Apex's Difficulty Chart Obby [BETA]

A Roblox experience owned by ApexStudios!.

ObbyENdifficulty chartbetamobile friendly

Description (written by the developer; not a statement by this register)

Apex's Difficulty Chart Obby is an Obby game that get harder as you progress Each difficulty has it unique mechanic and more things About Game: - Tons Of Obby Mechanics - Tons Of Stages (Right Now 40) - Halo! (Soon) - Tons Kf Minigame (Soon) - Mobile Friendly Interface Update 2 (2/8/2020) - Lobby Revamp - Ui more Mobile Friendly - All Ui have been Re-Position - All game's Code have been Revamped With Completely new and Unique 50 Stages - Bug Fixes Notes: ❗If you're Lagging, make sure to go to ⚙ and go to graphics settings and then turn it off!❗ 🔨This game still in Beta! A lots of bug still occur🔨 ⚠️ if the obby doesn't load then keep finding new server until it loaded ⚠️ 🎇 Join The group For Blue Name Tag: https://www.roblox.com/groups/13667919/ApexStudios#!/about 🎇 🎁 Premium Users Have access To Premium Halo and Premium Zone! (Soon) 🎁 [TAGS]

Last updated by the developer 3 Mar 2026, 14:30 UTC.

0
playing (measured 22 Aug 2026, 03:08 UTC)
449
lifetime visits
100%
liked (11 👍 / 0 👎)
5
favourites (11.1 per 1k visits)
8 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.