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Exeylord's Survival [V.5]

Exeylord's Survival [V.5]

A Roblox experience owned by The 'Verse's Dev Group.

HorrorENhorrorsonic.exesurvival

Description (written by the developer; not a statement by this register)

🔥 Welcome to the Alpha of Exeylord's Survival🔥 Survive Sonic's bloodlust and the new lifeless Greenhill zone. They just keep coming... So many souls to feast upon... :) ⚠️WARNING⚠️: This game could be scary for most people. This experience is a work in progress! (SHUTDOWNS MEANS UPDATE!) (This game is best experienced in full graphics!) ALL DONATIONS SUPPORT THE DEVELOPMENT OF THE GAME! Remember to like and share if you want to support our project! Thanks!! Tags: Sonic, Amogus, Among Us, Jeff the killer, Sonic, Sonic, Sonic, Sonic, Granny, Scary, Horror, Creepy, Exe, Sonic.exe, Sonic.exe, Exe, Sonic Survival, Sonic Survival

Last updated by the developer 22 Jun 2022, 03:57 UTC.

0
playing (measured 10 Aug 2026, 21:23 UTC)
6,330
lifetime visits
87%
liked (102 👍 / 15 👎)
226
favourites (35.7 per 1k visits)
8 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

W H A T
999,699,939 R$
EVENBIGGER?!?
200 R$
BIGGERDONATION???
100 R$
OMGD0naTION!!!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You shouldn't have come here.. · other3,420 · 100.0% win
Dimensional-Travel · progression790 · 0.00% win
The Wounded Warrior · collection457 · 0.00% win
He is no longer your hero · secret404 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.