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JStar's Difficulty Chart Obby

JStar's Difficulty Chart Obby

A Roblox experience owned by JStars.

ObbyENdifficulty chartparkourhardcore

JStar's Difficulty Chart Obby is an obby experience created on 2022-01-09. It has recorded 1,001,288 lifetime visits and 5,723 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The experience features 420 stages and allows players to reset using the R key.

Description (written by the developer; not a statement by this register)

Welcome to ⭐ JStar's Difficulty Chart Obby! (JSDCO) ⭐ 🔔 Favorite And Follow The Game For Updates! 🔔 🔹 Like Code: 2.250Likes -- Next In 3K Likes 🔹 Favs Code: 5.250Favs -- Next In 6.250 Favs 🔹 Update Code: Update2.0.0 Can you complete all stages? 🤔 I Believe in You! ❤ Current Stages: 420/420! ☠️ Press R to reset! ☠️ 🌟 Premium Players Get 1 Free Skip Stage Every 25 Min! 🌟 ⭐ Join Our Group To Receive 3 Free Skips Stages and Exclusive Chat Tag! ⭐ 🕵️‍♀️ If You Find a Bug or Have a Suggestion, Join Our Group and Post It On The Group Wall! 🙋 --[ 2.0.0 ]-- --[ IGNORE ]-- Tags: Dco, Difficulty Chart Obby, Hard Obby, Easy Obby, Per Difficulty, Tower Of Hell, Jtoh, Obby, Wraparound, Obby Chart, Mega Obby, Easy Obby, ToH, Tower Of, Hard Obby, Difficulty Chart, JSDCO, JStar's, Dco's, Best Obby, Tower Easy, Difficulty Obby.

Last updated by the developer 28 Aug 2025, 02:11 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
1,001,288
lifetime visits
76%
liked (3,131 👍 / 971 👎)
5,725
favourites (5.7 per 1k visits)
9 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INVINCIBILITY POTION
250 R$
FUSION COIL
160 R$
VIP
150 R$
GRAVITY COIL
90 R$
SPEED COIL
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome372,172 · 100.0% win
First Oof · other306,498 · 100.0% win
Beaten Effortless #1 · progression268,142 · 100.0% win
Beaten Effortless #2 · progression203,476 · 100.0% win
Play For 10 Minutes · other186,839 · 100.0% win
Beaten Effortless #3 · progression164,916 · 100.0% win
Beaten Easy #1 · progression141,308 · 100.0% win
Play with a friend · social126,321 · 0.00% win
Beaten Easy #2 · progression125,223 · 100.0% win
Beaten Easy #3 · progression106,066 · 92.3% win
Play For 30 Minutes · other100,637 · 61.5% win
Beaten Moderate #181,942 · 30.8% win
150 Total Stages · progression78,739 · 30.8% win
100 Deaths · progression60,320 · 61.5% win
Beaten Moderate #2 · progression58,783 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3676no change
14 Aug 2026, 15:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.