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PU3 [ALPHA]

PU3 [ALPHA]

A Roblox experience owned by M78 Studios.

RoleplayENUltramanKaijuCombat

PU3 [ALPHA] is a discontinued Roblox roleplay experience based on the Ultraman franchise. Created on January 9, 2022, it allows players to roleplay as Ultraman characters or kaiju. The game has accumulated 3,697,426 lifetime visits and 8,305 favorites. It maintains a 92% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

The game is now discontinued, we have decided to pursue other goals beside this game, thank you for your support for all these years. Based on the Ultraman Franchise. Protect the world against the mighty evil kaiju that causes havoc! Roleplay, fight as your favorite Ultraman characters or kaiju, and explore the universe to maintain peace and order! 📱💻 Playable on ( PC, Mobile) 🖥️ Controls: WASD - Move Space 2x - Enable flying (Press space while flying to disable) LShift - ShiftLock LCtrl - Sprint Q - Enable Combat LMB - Attack (LMB + Sprint to Dash Attack) RMB - Heavy Attack (RMB + Sprint to Heavy Dash Attack) Hold E - Block Hold T - Projectile Block L - Freecam

Last updated by the developer 1 Feb 2026, 09:31 UTC.

0
playing (measured 10 Aug 2026, 22:07 UTC)
3,697,426
lifetime visits
92%
liked (2,308 👍 / 209 👎)
8,312
favourites (2.2 per 1k visits)
9 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ABSOLUTIAN
300 R$
SUPER ULTRAS
200 R$
VIP
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Contact · welcome984,109 · 91.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0492no change
24 Aug 2026, 04:0392no change
14 Aug 2026, 04:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.