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Meet Silly [HORROR]

Meet Silly [HORROR]

A Roblox experience owned by Sircher Fans.

HorrorENhorrorteasermultiple endings

Meet Silly [HORROR] is a horror experience created on 2022-01-09. It has recorded 2,387,608 lifetime visits and 27,934 favorites. The current player count is zero. The experience holds an 83% like percentage. It serves as a playable teaser for the game Happy Egg.

Description (written by the developer; not a statement by this register)

A short playable teaser for Happy Egg! They paid you 10 bucks to have a conversation with some toy guitar, what could go wrong? Some parts of this experience may require you to use the chat. Can you also find all 4 endings? Quick Happy Egg FAQ: 1. What is this? - Meet Silly is a short event you'll be able to find in Happy Egg, this demo also represents the base mechanics of said game. 2.When will Happy Egg release? - Most likely before a continuation to FHG. 3. Will HE have mobile support? - Yes, it's planned. 4. Will there be a multiplayer mode? - Two players will be able to play together. 5. How long will be the gameplay? - Considering you skip all extras (such as this event) it should take 5-15 minutes, otherwise it may be a bit longer. 6. Will there be multiple endings? - Of course! There will be 3 main endings with special variants and some extra ones like the one seen in Meet Silly. Tags: horror, silly guitars, happy egg, limbo

Last updated by the developer 15 Oct 2023, 15:08 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
2,387,608
lifetime visits
83%
liked (5,475 👍 / 1,128 👎)
27,917
favourites (11.7 per 1k visits)
9 January 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met Silly · other3,210 · 0.00% win
Finished the test · progression1,447 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5383no change
14 Aug 2026, 07:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.