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Sage Acre Stables

Sage Acre Stables

A Roblox experience owned by Sage Acre's.

SimulatorENhorse ridingstable managementroleplay

Description (written by the developer; not a statement by this register)

~ Sage Acre Stables~ ~~ “You can see what is man-made from the seat of an automobile, but the best way to see what God made is from the back of a horse.” ~~ Rules: Don’t ride owned Horses (unless you own them obviously) If you have Admin don't abuse it Don't Abuse Horses You Must Respect the way We rank you (No being sour or spamming for a Specific role) Advertising is NOT allowed, do not do it here. Most Importantly! Have fun! ~~ Group founder: Mrs. G | Abby Group owner: Mrs. G | Abby ~~ Schedule/Lessons: Monday : Showing days | Giveaway days Tuesday: Group Lesson Wednesday: Private lessons Thursday: Team Lesson Friday: Free day! (Only people who own there own horse are able to ride on Friday) | Adoption and Giveaway Announcements ~~ Riding Teams and Above (excluding stable hand and veterinarians) are able to coordinate shows, races, and lessons. ~~ Credits: Developers, The Admins, Me, and All of you!

Last updated by the developer 1 Mar 2022, 04:27 UTC.

0
playing (measured 21 Aug 2026, 18:21 UTC)
219
lifetime visits
40%
liked (2 👍 / 3 👎)
0
favourites
9 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Horse
100 R$
Breed Pass
30 R$
Donation!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.