Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Helicopter Testing [PVP]

Helicopter Testing [PVP]

A Roblox experience owned by The Republic Of Scotvia.

SimulatorENhelicopterpvptesting

Helicopter Testing [PVP] is a simulator experience created on 2022-01-09. The game has accumulated 2,996,503 lifetime visits and 16,210 favorites. It currently holds a 71% like percentage. The experience allows players to fly over 25 helicopters and features working missiles. Credits are attributed to infantrymvn, koreanmag, and other contributors.

Description (written by the developer; not a statement by this register)

Working missiles at https://www.roblox.com/games/10806162471/Helicopter-Testing-Simplified#!/about Welcome to the original Helicopter Testing game where you can fly over 25 helicopters. We are back after an outage lasting several months. Report issues on group wall. Check out our latest game: https://www.roblox.com/games/6699652755/Musket-Testing Join the main group at: https://www.roblox.com/groups/3585667/The-Republic-Of-Scotvia#!/about Credits to infantrymvn for creating the game. Credits to koreanmag for the map. Credits to ACS, MSI, WC and other for contributions to the game.

Last updated by the developer 19 Sept 2025, 00:05 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
2,996,503
lifetime visits
71%
liked (5,768 👍 / 2,360 👎)
16,209
favourites (5.4 per 1k visits)
9 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
651 R$
HT VIP
251 R$
Designator Grenade
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Heli Testing · other391,339 · 0.00% win
Meet the Owner · other196 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5171no change
14 Aug 2026, 05:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.