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🕯Encanto Roleplay🦋

🕯Encanto Roleplay🦋

A Roblox experience owned by #FadedArmy.

RoleplayENDisney IPCharacter RoleplayGem Shop Economy

🕯Encanto Roleplay🦋 is a roleplay experience created on 2022-01-09. It has accumulated 36,320,235 lifetime visits and 42,616 favorites. Currently, zero users are playing. The experience holds an 81% like percentage. It allows players to assume roles from the Encanto family.

Description (written by the developer; not a statement by this register)

💎 NEW Gem Shop! Buy Encanto items with gems, 10 FREE gems are given every 10 Minutes 💎 🕯Powers will release soon for every character! 🌸Shutdown=Update 🦋PRIVATE SERVERS NOW AVAILABLE 🍓Calling all "ENCANTO" fans! Here you can be ANY character you want from the ENCANTO FAMILY! 🍉TAGS: Encanto Disney Roleplay Family Familia 🏡 ENCANTO RP ENCANTO ROLEPLAY

Last updated by the developer 17 May 2024, 17:08 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
36,320,235
lifetime visits
81%
liked (16,986 👍 / 3,913 👎)
42,614
favourites (1.2 per 1k visits)
9 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pepa's Rainbow Flying Carpet
99 R$
Pepa’s Thunder Cloud
50 R$
Luisa’s Jump Coil
35 R$
Camilo’s Speed Coil
35 R$
Isabela's Gift
35 R$
Miracle Candle
25 R$
Bruno's Vision
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished Glass Bridge · progression550,557 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.