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Trainy | Chapter 10

Trainy | Chapter 10

A Roblox experience owned by Tool Studio Group.

HorrorENstealthhorrorchase

Description (written by the developer; not a statement by this register)

🚆WELCOME TO TRAINY!🚆 🔪Trainy is a game based of skill, stealth and agility! Will you be able to escape from the engines?🔪 🎮PLAY as an Human or as an ENGINE!🎮 📖An engaging storyline!📖 👨An developer group working on making the experience better every time!👨 📝ALL credits are avalible in-game.📝

Last updated by the developer 11 Aug 2026, 07:43 UTC.

0
playing (measured 12 Aug 2026, 00:53 UTC)
17,545
lifetime visits
83%
liked (78 👍 / 16 👎)
245
favourites (14.0 per 1k visits)
10 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Of Rubies.
80 R$
2x Of Coins.
80 R$
VIP Bundle
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Camps - Escaped · progression707 · 0.00% win
Farm - Escaped · progression345 · 0.00% win
City - Escaped · progression318 · 0.00% win
Lab - Escaped · progression252 · 0.00% win
Cave - Escaped · progression240 · 0.00% win
Lake - Escaped · progression213 · 0.00% win
Factory - Escaped · progression157 · 0.00% win
Sewers - Escaped · progression108 · 0.00% win
Mansion - Escaped · progression31 · 0.00% win
Yard - Escaped · progression16 · 0.00% win
Facility - Escaped · progression14 · 0.00% win
Alright campers! · progression9 · 0.00% win
Distorted Factory - Escaped · progression8 · 0.00% win
Defeat Trixs · progression8 · 0.00% win
You got it chief! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked4 November 2026 — 83 % liked16 August 20264 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 16:1683no change
16 Aug 2026, 15:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.