🚀 Higher Jump Every Second
A Roblox experience owned by National Simulators.
SimulatorENTower ClimbIncremental ProgressionSimulator
🚀 Higher Jump Every Second is a simulator experience created on 2022-01-10. It has accumulated 77,835,490 lifetime visits and 1,939,463 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The title focuses on increasing jump power over time to climb a tower.
Description (written by the developer; not a statement by this register)
Welcome to Higher Jump Every Second! 🚀💥 ⭐ Gain +1 Jump Power every second and use it to climb to the top of the tower! Can you reach the highest point and collect tons of wins? 🏆💨 ✨ Features: 🌟 Jump higher every second! 🏃 Reach the top to earn wins and boost your power! 💾 Auto-Save so your progress is never lost! 🔓 Premium Benefit: +2 Jump Boost & +5 Speed Boost! ⚡💥 👍 30k Likes Goal for awesome new updates! ⭐ 2M Favorites Goal to unlock exclusive content! 🎁✨ Tags: Jumping, Tower Climb, Wins, Simulator, High Jump. 📌 Like 👍 & Favorite ⭐ to show your support! 😊💖
Last updated by the developer 14 Dec 2025, 15:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:23 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:36 | 83 | no change |
| 23 Aug 2026, 13:33 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.