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🚀 Higher Jump Every Second

🚀 Higher Jump Every Second

A Roblox experience owned by National Simulators.

SimulatorENTower ClimbIncremental ProgressionSimulator

🚀 Higher Jump Every Second is a simulator experience created on 2022-01-10. It has accumulated 77,835,490 lifetime visits and 1,939,463 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The title focuses on increasing jump power over time to climb a tower.

Description (written by the developer; not a statement by this register)

Welcome to Higher Jump Every Second! 🚀💥 ⭐ Gain +1 Jump Power every second and use it to climb to the top of the tower! Can you reach the highest point and collect tons of wins? 🏆💨 ✨ Features: 🌟 Jump higher every second! 🏃 Reach the top to earn wins and boost your power! 💾 Auto-Save so your progress is never lost! 🔓 Premium Benefit: +2 Jump Boost & +5 Speed Boost! ⚡💥 👍 30k Likes Goal for awesome new updates! ⭐ 2M Favorites Goal to unlock exclusive content! 🎁✨ Tags: Jumping, Tower Climb, Wins, Simulator, High Jump. 📌 Like 👍 & Favorite ⭐ to show your support! 😊💖

Last updated by the developer 14 Dec 2025, 15:35 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
77,835,490
lifetime visits
83%
liked (21,098 👍 / 4,391 👎)
1,939,426
favourites (24.9 per 1k visits)
10 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
898 R$
Grapple Hook
498 R$
Hoverboard
398 R$
x2 Wins
298 R$
+10 Pet Inventory
298 R$
+4 Pet Equip
298 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome39,429,207 · 0.00% win
Rainbow Tower Completed! · progression21,297,678 · 0.00% win
Candy Tower Completed! · progression10,246,482 · 0.00% win
Hell Tower Completed! · progression7,430,621 · 0.00% win
Illumina Tower Completed! · progression6,053,858 · 66.7% win
Bombastic Tower Completed! · progression4,731,024 · 0.00% win
Christmas Tower Completed! · progression3,030,447 · 0.00% win
Void Tower Completed! · progression1,612,697 · 0.00% win
Beach Tower Completed! · progression945,593 · 0.00% win
Gold Tower Completed! · progression533,848 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3683no change
23 Aug 2026, 13:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.