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πŸš€ Higher Jump Every Second

πŸš€ Higher Jump Every Second

A Roblox experience owned by National Simulators.

SimulatorENTower ClimbIncremental ProgressionSimulator

πŸš€ Higher Jump Every Second is a simulator experience created on 2022-01-10. It has accumulated 77,835,490 lifetime visits and 1,939,463 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The title focuses on increasing jump power over time to climb a tower.

Description (written by the developer; not a statement by this register)

Welcome to Higher Jump Every Second! πŸš€πŸ’₯ ⭐ Gain +1 Jump Power every second and use it to climb to the top of the tower! Can you reach the highest point and collect tons of wins? πŸ†πŸ’¨ ✨ Features: 🌟 Jump higher every second! πŸƒ Reach the top to earn wins and boost your power! πŸ’Ύ Auto-Save so your progress is never lost! πŸ”“ Premium Benefit: +2 Jump Boost & +5 Speed Boost! ⚑πŸ’₯ πŸ‘ 30k Likes Goal for awesome new updates! ⭐ 2M Favorites Goal to unlock exclusive content! 🎁✨ Tags: Jumping, Tower Climb, Wins, Simulator, High Jump. πŸ“Œ Like πŸ‘ & Favorite ⭐ to show your support! πŸ˜ŠπŸ’–

Last updated by the developer 14 Dec 2025, 15:35 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
77,835,490
lifetime visits
83%
liked (21,095 πŸ‘ / 4,392 πŸ‘Ž)
1,939,380
favourites (24.9 per 1k visits)
10 January 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
898 R$
Grapple Hook
498 R$
Hoverboard
398 R$
+10 Pet Inventory
298 R$
x2 Wins
298 R$
+4 Pet Equip
298 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome39,429,761 Β· 80.0% win
Rainbow Tower Completed! Β· progression21,297,881 Β· 80.0% win
Candy Tower Completed! Β· progression10,246,555 Β· 100.0% win
Hell Tower Completed! Β· progression7,430,674 Β· 0.00% win
Illumina Tower Completed! Β· progression6,053,888 Β· 0.00% win
Bombastic Tower Completed! Β· progression4,731,042 Β· 0.00% win
Christmas Tower Completed! Β· progression3,030,460 Β· 0.00% win
Void Tower Completed! Β· progression1,612,705 Β· 0.00% win
Beach Tower Completed! Β· progression945,598 Β· 80.0% win
Gold Tower Completed! Β· progression533,848 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 β€” 83 % liked2 September 2026 β€” 83 % liked12 September 2026 β€” 83 % liked22 September 2026 β€” 83 % liked2 October 2026 β€” 83 % liked22 October 2026 β€” 83 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:5083no change
2 Oct 2026, 13:4883no change
22 Sept 2026, 13:4783no change
12 Sept 2026, 13:3883no change
2 Sept 2026, 13:3683no change
23 Aug 2026, 13:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.