ESCAPE THE TOY STEALER!
A Roblox experience owned by Danger Line Studios.
HorrorENhorrorescapemansion
ESCAPE THE TOY STEALER! is a horror experience created on 2022-01-10. It has accumulated 5,905,367 lifetime visits and 5,920 favorites. The game holds an 87% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
👍FREE GEAR UPDATE AT 1k LIKES!!👍 The TOY STEALER is on the loose! We need to get out of here! Thank you for visiting "ESCAPE THE TOY STEALER"! a heart-pounding game set in the world of ROBLOX! Be prepared for an exciting and fun experience as you maneuver through a chaotic mansion while attempting to avoid the infamous TOY STEALER. Beware—the toy thief pursues you secretly. By clearing obstacles, solving puzzles, and avoiding getting caught, you can stay one step ahead of the game. Can you survive this fantastic quest? DO NOT GET CAUGHT! 👍LIKE and FAVORITE the game if you enjoyed the game! Receive special REWARDS for dropping a LIKE and joining the GROUP!👍 💰SUPPORT us by purchasing a gamepass!💰
Last updated by the developer 22 May 2026, 15:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:20 | 87 | no change |
| 14 Aug 2026, 00:18 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.