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CEASE CURIOSITY (TNOCE)

CEASE CURIOSITY (TNOCE)

A Roblox experience owned by "No Name Group.

HorrorENhorrorexplorationnarrative

Description (written by the developer; not a statement by this register)

Within the depths of Avensore's Laboratory. What will you find? Seek into the unknown and find what it holds, further instructions will be explained once you've affix it. Consolidate the security and safety for the others above. Not them knowing you are down below, avenging the poor astray.

Last updated by the developer 11 May 2026, 07:32 UTC.

0
playing (measured 20 Aug 2026, 14:08 UTC)
339
lifetime visits
86%
liked (6 👍 / 1 👎)
9
favourites (26.5 per 1k visits)
11 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

When
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished Night · progression5 · 0.00% win
Ron · other3 · 0.00% win
End of 3rd Night · progression2 · 0.00% win
Return · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.