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⏲Beat The Time! | EASY OBBY

⏲Beat The Time! | EASY OBBY

A Roblox experience owned by Top Notch Obbies.

ObbyENobstacle coursetime limitparkour

Description (written by the developer; not a statement by this register)

⏲Ready to Beat The Time!? Complete 100 Stages before the clock runs out! Can you do it? Further into the Obby will increase the challenge but also reward more time for each stage. If you find yourself struggling to complete the Obby there is various ways to increase time gained! You can join our group, purchase the V.I.P Game Pass or Double Time Game Pass. If you enjoyed our game be sure to leave a like to show your support! 👍

Last updated by the developer 16 Mar 2023, 09:39 UTC.

0
playing (measured 12 Aug 2026, 08:31 UTC)
9,639
lifetime visits
30%
liked (46 👍 / 106 👎)
198
favourites (20.5 per 1k visits)
12 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
870 R$
Double Time
598 R$
Double Jump
249 R$
V.I.P
249 R$
No Damage
194 R$
Speed Coil
120 R$
Rainbow Trail
114 R$
Galaxy Trail
112 R$
Midnight Trail
112 R$
Dark Matter Trail
110 R$
Sunset Trail
110 R$
Green Trail
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,001 · 100.0% win
Stage 5 · progression5,693 · 100.0% win
Stage 10 · progression3,418 · 100.0% win
Stage 15 · progression1,721 · 100.0% win
Stage 20 · progression1,570 · 100.0% win
Stage 25 · progression1,373 · 100.0% win
Stage 35 · progression556 · 100.0% win
Stage 30 · progression546 · 100.0% win
Stage 40 · progression435 · 100.0% win
Stage 45295 · 100.0% win
Stage 55 · progression255 · 100.0% win
Stage 50 · progression225 · 100.0% win
Meet the Developer · other168 · 0.00% win
Stage 60 · progression156 · 100.0% win
Stage 70 · progression138 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3017 August 2026 — 30 % liked27 August 2026 — 30 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0030no change
17 Aug 2026, 10:5230first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.