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Duck!

Duck!

A Roblox experience owned by Blue Griffindor Games.

HorrorEShorrorescapepiggy-inspired

Description (written by the developer; not a statement by this register)

Bienvenido a Duck un juego de Terror en el cual tendras que escapar de Duck! pero no sera facil pues el intetara matarte antes de escapar podras salir vivo de hay sin que te mate??? Cosas Nuevas! 🌄Nuevo Lobby! 😈 Nueva Skin Raimbow Neon Duck! 🔘 Los botones han sido mejorados y ahora tienen mas sonidos! No olvides unirte al grupo para saber mas y decirnos si tuviste algún problema para que podamos ayudarte! 😉 🔧créditos del juego GalaxyGriffinBlue🔧 Inspirado en Piggy

Last updated by the developer 5 Jan 2024, 00:11 UTC.

0
playing (measured 11 Aug 2026, 09:15 UTC)
2,844
lifetime visits
97%
liked (32 👍 / 1 👎)
10
favourites (3.5 per 1k visits)
12 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lograste escapar del capitulo 5 · progression43 · 0.00% win
Te encontraste con el creador! · secret42 · 0.00% win
Lograste escapar del capitulo 1 · progression30 · 0.00% win
Lograste escapar del capitulo 4 · progression26 · 0.00% win
Lograste escapar del capitulo 2 · progression25 · 0.00% win
Lograste escapar del capitulo 6 · progression19 · 0.00% win
Lograste escapar del capitulo 3 · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.