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Glider Simulator [FIXES]

Glider Simulator [FIXES]

A Roblox experience owned by Hungwy Games.

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Glider Simulator [FIXES] is a Roblox simulation game, created in 2022. Players perform a repeated core task, collecting rewards that unlock further progress. It has logged 33,837,789 lifetime visits, holds an 82% like rating, and has been favorited 122,767 times, with 0 players in it at last count.

Description (written by the developer; not a statement by this register)

✈️ Take to the skies in Glider Simulator! ✈️ Launch yourself out of cannons and soar through the air on your glider, dodge and weave around obstacles, collect powerups midflight and use them to go further than you've ever gone before. Use the money you earn to purchase powerful upgrades so you and your glider can travel further than you ever thought possible. How far will you go? What far-off lands will you explore? The skies the limit! - Changes 18/04 - Fixed some cases where players couldn't load into the cannon Created by: Megascope Viridial

Last updated by the developer 18 Oct 2025, 13:07 UTC.

0
playing (measured 10 Aug 2026, 15:33 UTC)
33,837,789
lifetime visits
82%
liked (40,447 👍 / 8,876 👎)
122,637
favourites (3.6 per 1k visits)
13 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
599 R$
2x Coins
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 - Glider Simulator · progression14,910,797 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3582no change
22 Oct 2026, 15:3382no change
12 Oct 2026, 15:3182no change
2 Oct 2026, 15:3082no change
22 Sept 2026, 15:2382no change
12 Sept 2026, 15:2182no change
2 Sept 2026, 15:1982no change
23 Aug 2026, 15:0682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.