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McLaren F1 Team Experience 🏁

McLaren F1 Team Experience 🏁

A Roblox experience owned by McLaren Racing F1.

RacingENFormula 1McLarenDriving

McLaren F1 Team Experience 🏁 is a Roblox experience created on 2022-01-13. It has 23,691,430 lifetime visits, 58,046 favorites, and a 77% like percentage. Currently, 5 users are playing. The genre field is null. The experience allows users to explore the McLaren F1 Team Technology Centre and drive the MCL38 car across three experiences.

Description (written by the developer; not a statement by this register)

Explore the McLaren F1 Team Technology Centre, the headquarters of the iconic Formula 1 Team & drive McLaren F1 Team's MCL38 Formula 1 car in in three Roblox experiences: - Driving Simulator - Ultimate Driving - Jailbreak You can purchase cool McLaren F1 Team Merch for your avatar or even become Lando Norris.

Last updated by the developer 24 Sept 2025, 08:50 UTC.

5
playing (measured 28 Aug 2026, 12:18 UTC)
23,691,430
lifetime visits
77%
liked (14,262 👍 / 4,326 👎)
58,565
favourites (2.5 per 1k visits)
13 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Avatar Bundle Daniel
450 R$
Avatar Bundle Lando
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2021 Helmets - Closed Visor · collection14,236,256 · 100.0% win
2021 Helmets - Open Visor · collection14,174,576 · 100.0% win
LN Avatar Bundle · collection1,371 · 0.00% win
DR Avatar Bundle · collection1,112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7728 August 2026 — 77 % liked7 September 2026 — 77 % liked17 September 2026 — 77 % liked27 September 2026 — 77 % liked7 October 2026 — 77 % liked17 October 2026 — 77 % liked28 August 202617 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 12:2077no change
7 Oct 2026, 12:2077no change
27 Sept 2026, 12:2077no change
17 Sept 2026, 12:1977no change
7 Sept 2026, 12:1977no change
28 Aug 2026, 12:1877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.