ESCAPE EVIL CRUSH OBBY (SCARY OBBY)
A Roblox experience owned by Evil Crush Official Group.
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ESCAPE EVIL CRUSH OBBY (SCARY OBBY) is an obby experience created on 2022-01-13. It has accumulated 17,269,278 lifetime visits and 53,418 favorites. The game holds a 70% like percentage. Currently, zero users are playing.
Description (written by the developer; not a statement by this register)
It's Robloxia High's 66th Annual Prom Night and you finally got the courage to ask that special person! You arrive at their house but... something seems wrong... 🏆Journey through 20 intense and scary stages to escape the evil girl! 🎬Enjoy the Cinematic scenes for the most immersive experience! 💀Avoid evil traps that surrounds her evil mansion! 💸Load your arsenal with the vast collection of gears and companions in the shop! 🚨If you see her... RUN! Can you escape...?
Last updated by the developer 3 Jun 2026, 23:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:35 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:18 | 70 | no change |
| 13 Aug 2026, 17:07 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.