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ESCAPE EVIL CRUSH OBBY (SCARY OBBY)

ESCAPE EVIL CRUSH OBBY (SCARY OBBY)

A Roblox experience owned by Evil Crush Official Group.

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ESCAPE EVIL CRUSH OBBY (SCARY OBBY) is an obby experience created on 2022-01-13. It has accumulated 17,269,278 lifetime visits and 53,418 favorites. The game holds a 70% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

It's Robloxia High's 66th Annual Prom Night and you finally got the courage to ask that special person! You arrive at their house but... something seems wrong... 🏆Journey through 20 intense and scary stages to escape the evil girl! 🎬Enjoy the Cinematic scenes for the most immersive experience! 💀Avoid evil traps that surrounds her evil mansion! 💸Load your arsenal with the vast collection of gears and companions in the shop! 🚨If you see her... RUN! Can you escape...?

Last updated by the developer 3 Jun 2026, 23:13 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
17,269,278
lifetime visits
70%
liked (13,821 👍 / 5,975 👎)
53,413
favourites (3.1 per 1k visits)
13 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower!
499 R$
Morph Into Evil Crush!
449 R$
Teleport Gun!
399 R$
Flying Magic Carpet!
399 R$
Freeze Ray!
299 R$
Shrink Ray!
249 R$
[PET] Zombie
199 R$
[PET] Dinosaur
199 R$
[PET] Dog
199 R$
[PET] Cat
199 R$
Boombox!
199 R$
[PET] Devil
199 R$
[PET] Angel
199 R$
[PET] Ninja
199 R$
[PET] Anime Ninja
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the show! · welcome10,015,684 · 90.0% win
Completed Stage 1! · progression5,789,783 · 70.0% win
Completed Stage 2! · progression4,618,014 · 60.0% win
Completed Stage 3! · progression3,814,422 · 70.0% win
Completed Stage 4! · progression3,749,754 · 70.0% win
Completed Stage 5! · progression3,606,101 · 70.0% win
Completed Stage 6! · progression3,560,853 · 70.0% win
You died 10 times! · other3,460,267 · 60.0% win
Completed Stage 7! · progression3,450,605 · 60.0% win
Completed Stage 8! · progression3,088,992 · 60.0% win
Completed Stage 9! · progression2,873,724 · 60.0% win
Completed Stage 10! · progression2,700,889 · 80.0% win
Completed Stage 11! · progression2,649,948 · 80.0% win
Completed Stage 12! · progression2,543,789 · 80.0% win
Completed Stage 13! · progression2,400,662 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1870no change
13 Aug 2026, 17:0770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.