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🌍♻️Cleaning Simulator 🍀🍁

🌍♻️Cleaning Simulator 🍀🍁

A Roblox experience owned by Nimbus Productions.

SimulatorENenvironmentalidlepet collection

Description (written by the developer; not a statement by this register)

Version: 1.0.0 Welcome to Cleaning Simulator. ○ Run around the world and collect junk. ○ Sell the junk for coins ○ Use coins to upgrade your skills so you can collect more junk and clean up the planet ○ Unlock new areas, to discover new sorts of junk, and new sorts of pets Codes for rewards: "New Release" and "Early Player" - We need your help to save the environment. 🍀🍁 - Collected junk and sell it for coins 💵 - Upgrade tools with your coins 💵 - Save the world! 🌍

Last updated by the developer 22 Oct 2023, 07:05 UTC.

0
playing (measured 21 Aug 2026, 10:20 UTC)
3,069
lifetime visits
50%
liked (15 👍 / 15 👎)
27
favourites (8.8 per 1k visits)
13 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
599 R$
Infinite Bag
499 R$
2X Coins
299 R$
Tripple Hatch
299 R$
2X Speed
299 R$
2X Gems
199 R$
2X XP
199 R$
Luck
99 R$
Auto Hatch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the game · welcome1,316 · 0.00% win
Hatch your first pet! · collection126 · 0.00% win
Unlock your first zone! · progression67 · 0.00% win
Meet The Owner · other17 · 0.00% win
Complete your first trade!12 · 0.00% win
Rebirth11 · 0.00% win
Unlock All Zones!10 · 0.00% win
Reach level 1002 · 0.00% win
All Pets1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.