(update) Time Travel Story - Rogue Paradox
A Roblox experience owned by Roforco x Replica.
AdventureENtime travelhistorical adventurepuzzle
(update) Time Travel Story - Rogue Paradox is an adventure experience created on 2022-01-14. It has recorded 1,846,737 lifetime visits and 9,747 favorites. The title holds a 79% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
✨ EGYPT MAP REWORK ✨ 💥 USE CODE: ROGUE FOR REWARD 💥 Rogue Paradox (Time Travel Story) is a puzzling time travel adventure that takes you to the past, through Antarctica 🧊, Ancient Egypt 🏜️, and 1500s London in the time of Shakespeare, to stop a crazy future scientist from messing up the timeline and causing chaos. Update Log: - Egypt Map Rework - BADGES - Guidance Arrows - Maze & North Pole Balancing ⭐️Sign up for our Influencer Program ⭐️ 🔔Make sure to FOLLOW @Roforco on Twitter and join our dizzy community to get notifications on NEW updates and events!🔔 Created by Replica Studios in partnership with Roforco First ever Roblox story game to feature fully voiced characters using A.I generated voices. 🤖 Tags: update, badges, adventure, story, roleplay, storygame, time travel, educational, voice, voicechat, history
Last updated by the developer 23 Nov 2024, 09:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.