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[NEW] Ultimate King Of The Hill

[NEW] Ultimate King Of The Hill

A Roblox experience owned by Eggers Inc..

MinigamesENking of the hillsword fightinground-based

Description (written by the developer; not a statement by this register)

⚔️ULTIMATE KING OF THE HILL⚔️ 📋 OFFICIAL LAUNCH!! 4/18/22 📋 - 2 Maps - 5 Gamemodes - 24 Weapons (2 PLAYERS NEEDED TO PLAY!) Have you ever wanted to reveal your sword fighting skills against a bunch of players? Now you can! This is a round-based King of the Hill game with up to 20 players fighting to win the round! There are multiple game modes, tons of weapons, and quests, so the fun never ends! Can you stay at the top the longest? @HiJoeyJr2 - Builder/Modeler/UI @MyNameJeffOG - Scripter/Animator

Last updated by the developer 12 Jun 2025, 05:45 UTC.

0
playing (measured 11 Aug 2026, 10:21 UTC)
3,419
lifetime visits
85%
liked (47 👍 / 8 👎)
82
favourites (24.0 per 1k visits)
14 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
299 R$
Double Coins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,515 · 0.00% win
First Kill · other560 · 0.00% win
First Win · progression341 · 0.00% win
Complete Every "Get _ Wins" Quest · progression4 · 0.00% win
Own Every Weapon · collection4 · 0.00% win
Complete Every "Open _ Crates" Quest · collection3 · 0.00% win
Complete Every "Play For _ Minutes" Quest · progression2 · 0.00% win
Complete Every "Get _ Kills" Quest · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.