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random item game [2.0] (The Insanity Update)

random item game [2.0] (The Insanity Update)

A Roblox experience owned by Absolutely Rancid, Stale Products.

MinigamesENrandomizerchaosminigames

Description (written by the developer; not a statement by this register)

A chaotic randomizer game. 2.0 ~changelogs - Maze Map - Natural Disaster Survival Map - Temporarily Removed the Graveyard Map - 48 Hour Leap Item - Barrier Staff Item - Electric Bat Item - Blade of Infernum Item - Slightly Broken Dash Item - Dash Item - Slap Item - Slightly Broken Slap Item - Punch Item - Yellow Snowman - More Emotes - Avalanche - Kitchen Knife - Reliable Shotgun - Whip Blade - Badass Stomp - The End Of The World - Smash Bro's Stages - and more... ~ Nearly every free model is gone, yet the advanced flashlight remains... fauna w

Last updated by the developer 16 Aug 2025, 03:10 UTC.

0
playing (measured 14 Aug 2026, 06:20 UTC)
1,284
lifetime visits
87%
liked (13 👍 / 2 👎)
14
favourites (10.9 per 1k visits)
15 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
15 R$
GGreen
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fallen Down · progression5 · 0.00% win
bacon.png · collection2 · 0.00% win
Harvey Award! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.