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[DELIVERIES! 📋] Bankruptcy Blue

[DELIVERIES! 📋] Bankruptcy Blue

A Roblox experience owned by Double W Studios.

SimulatorENdeliverydrivingsimulation

[DELIVERIES! 📋] Bankruptcy Blue is a simulator experience created on 2022-01-15. It has accumulated 4,180,755 lifetime visits and 12,401 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description notes that claiming jobs in public servers requires no other cars to be spawned.

Description (written by the developer; not a statement by this register)

DELIVERIES: In order to claim a job in a public server, you cannot have other cars spawned! Ignore tags: Roscale, Trains, Union Pacific, Ro Scale, BNSF, CN

Last updated by the developer 19 Oct 2025, 15:04 UTC.

0
playing (measured 10 Aug 2026, 18:47 UTC)
4,180,755
lifetime visits
69%
liked (3,203 👍 / 1,407 👎)
12,404
favourites (3.0 per 1k visits)
15 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Foreign Power Pack!
500 R$
CSX Pack!
200 R$
Heritage Units Pack!
200 R$
Norfolk Southern Pack!
150 R$
Before the Blue Pack!
100 R$
Oddball Units Pack!
100 R$
Nuclear Railcars Pack!
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played during the 100k Visits Event! · social786,906 · 0.00% win
You Played at 1 Million Visits! · other781,920 · 0.00% win
You played during Independence Day Celebration! · social29,488 · 0.00% win
You played during the Valentines Day Event! · social2,431 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0469no change
14 Aug 2026, 03:0369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.