Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Esercito Italiano || 2047

Esercito Italiano || 2047

A Roblox experience owned by 2047 Esercito Italiano.

RoleplayITmilitary simulationroleplayrank progression

Description (written by the developer; not a statement by this register)

• Bevenuti su 2047 Esercito Italiano. • Entra nel gruppo per arruolarti: https://www.roblox.com/groups/10613715/2047-Esercito-Italiano • Bisogno di supporto? Entra nel nostro server di comunicazioni. • Non hai tempo per un training? Visita il nostro store e potrai acquistare un rank. • Lascia un like se la mappa è di tuo gradimento.

Last updated by the developer 8 Jun 2026, 23:52 UTC.

0
playing (measured 11 Aug 2026, 17:01 UTC)
8,624
lifetime visits
75%
liked (69 👍 / 23 👎)
53
favourites (6.1 per 1k visits)
16 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M4A1
450 R$
Maresciallo
375 R$
Sergente Maggiore Capo
275 R$
Glock 17
250 R$
Sergente Maggiore
225 R$
Sergente
175 R$
Caporal Maggiore Capo
125 R$
Contributo
100 R$
Caporal Maggiore Scelto
100 R$
Caporal Maggiore
75 R$
Caporale
50 R$
Contributo
50 R$
Soldato
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Benvenuto su Esercito Italiano || 2047! · welcome309 · 0.00% win
Hai incontrato Joxee01! · social46 · 0.00% win
Hai incontrato v_lwqu! · other22 · 0.00% win
Hai incontrato v_lewiss! · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.