Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Temporal Research Facility (ESCAPE)

Temporal Research Facility (ESCAPE)

A Roblox experience owned by Chronos Studios Co..

AdventureENescape roomsci-fimultiplayer

Temporal Research Facility (ESCAPE) is an adventure experience created on 2022-01-16. It has accumulated 2,576,722 lifetime visits and 17,560 favorites. Currently, one user is playing. The experience holds a 69% like percentage. Players engage in escape mechanics within a facility setting.

Description (written by the developer; not a statement by this register)

📣 Welcome to the Temporal Research Facility, formerly known as ESCAPE! 🔒 You have been locked up for suspected espionage in a facility deep underground. Your captors, the advanced technological group, Chronos, specialize in pushing scientific research to the future. You have been transferred to their Temporal Research Facility, also known as the "Clock Shop." 🔑 Find the keycards and codes to reach the surface and ESCAPE. Also, earn XP by protecting the facility, creating havoc, or maintaining reactor stability. Cause a meltdown, successfully shut it down, or visit the nuke warhead on Level 4! Explore the reactor, vault and maintenance sectors!

Last updated by the developer 4 Aug 2026, 19:39 UTC.

1
playing (measured 10 Aug 2026, 14:45 UTC)
2,576,722
lifetime visits
69%
liked (4,863 👍 / 2,141 👎)
17,574
favourites (6.8 per 1k visits)
16 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Facility Director
3,999 R$
Omni Pass
999 R$
Security Officer
699 R$
Heavily Armed Defector
475 R$
Armed Defector
300 R$
Reactor Keycard
159 R$
Warhead Keycard
149 R$
VIP Access
99 R$
Jump Coil
99 R$
Speed Coil
99 R$
Donation
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Air! · other132,412 · 21.1% win
Meltdown · other15,989 · 0.00% win
Fall Hazard · other14,346 · 3.5% win
It's Getting Hot in Here · other6,246 · 0.00% win
Still failed · other5,951 · 0.00% win
Shutdown · other2,055 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0869no change
14 Aug 2026, 07:0869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.