Palm Shores Florida Alpha
A Roblox experience owned by Southern Sector.
RoleplayENtowndrivingpolice
Palm Shores Florida Alpha is a roleplay experience created on 2022-01-17. It has recorded 3,590,007 lifetime visits and 27,776 favorites. The experience holds an 81% like percentage. Currently, zero users are playing. The game features driving, job simulation, and customization mechanics within a town setting.
Description (written by the developer; not a statement by this register)
🌴 Welcome to Palm Shores, an immersive Roleplay (RP) Town and Driving experience based on an area south of Cape Canaveral, where you can choose from our varieties of cars, houses, and jobs to enjoy with your friends! 💸 Earn money either by driving or partaking in jobs! 🏎️ Drive your favorite cars with our large selection of available vehicles! 🏡 Purchase your own home, with your hard-earned cash! 🔧 Customize your vehicles, with our ever-expanding mod shop! 👮 Clean crime off the streets as a police officer or cause them as a criminal, the choice is yours! ➕ New Additions: 🔹 Weather System v1! 🌧️ 🔹 Tech Office Interior! 🔹 Added Lemassi Countach! (Classic) 🔹 Increased reflections! 🔹 Refinished sunrises/sunsets! 🔹 Added Large Neighborhood lot! 🔹 Additional map tweaks/fixes! 🔹 Cash Code "10KMEMBERS" is still active! ⚠️ This game is currently in the Alpha stage, send any bugs or suggestions to our social links below.
Last updated by the developer 15 Jul 2026, 20:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:18 | 81 | no change |
| 14 Aug 2026, 04:17 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.