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Lost Adventures (Ch1 Part 2)

Lost Adventures (Ch1 Part 2)

A Roblox experience owned by Hypersleep's Group.

AdventureENstory-basedobstacle coursehigh difficulty

Description (written by the developer; not a statement by this register)

(This game has been renamed to better describe that this game is an adventure platformer) Welcome to a story-based obstacle course series I decided to make. This is in the alpha-stage of development, but anyone can join. Released tbd Please be aware that for the best experience, this should be played not on mobile devices, because the difficulty of this is, or will be quite challenging. This is by no means a fangame of any sort, but rather something I want to make to after finishing my last project, Tower of Icy Adventures. I don't expect this to get a lot of traction, and although that might change, I would greatly appreciate it if someone with influence decides to make a video, so more people can see my stuff and know I exist. Other than that, I hope you enjoy what's here so far. Tags: Adventure, Obby, Difficulty Chart, hypersleep, Hard (I am a desperate man relying on unrelated tags)

Last updated by the developer 27 Mar 2022, 20:52 UTC.

0
playing (measured 22 Aug 2026, 10:30 UTC)
1,296
lifetime visits
98%
liked (45 👍 / 1 👎)
57
favourites (44.0 per 1k visits)
17 January 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · welcome280 · 0.00% win
Trial 1 Completion (Advanced Mode Unlocked) · progression87 · 0.00% win
Took a Shortcut Through Trial 1 · progression42 · 0.00% win
Void Null Completion (Expert Mode Unlocked) · progression36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.