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Sad Satan (Old Versions)

Sad Satan (Old Versions)

A Roblox experience owned by Obscure Horror Corner.

HorrorENhorrordeep weblegacy

Sad Satan (Old Versions) is a horror experience created on 2022-01-17. It currently has 1 player. The game has 904,821 lifetime visits, 5,813 favorites, and a 42% like percentage. It serves as a repository for existing versions of Roblox's first attempt to recreate the deep web game Sad Satan.

Description (written by the developer; not a statement by this register)

Repository containing all existing versions of Roblox's first attempt to recreate the deep web game Sad Satan

Last updated by the developer 29 Sept 2025, 22:44 UTC.

1
playing (measured 11 Aug 2026, 03:03 UTC)
904,821
lifetime visits
43%
liked (874 👍 / 1,182 👎)
5,958
favourites (6.6 per 1k visits)
17 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:036first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Random Skin
20 R$
Random Stand
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you found? · collection120,971 · 49.8% win
happy ending · progression30,410 · 10.0% win
Good Ending 2: Ascent to heaven · progression27,821 · 10.0% win
Bad Ending · progression22,034 · 7.1% win
Alternate Ending 1: Purgatory Guardian · progression8,425 · 1.4% win
Bad Ending: Eternal Cycle · progression2,003 · 0.00% win
Good Ending 1: Return to Earth · progression1,544 · 0.00% win
Alternate Ending 2: Deception · progression1,084 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

424342.514 August 2026 — 42 % liked24 August 2026 — 42 % liked3 September 2026 — 43 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3043+1
24 Aug 2026, 16:3042no change
14 Aug 2026, 16:2342first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.