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[VOICE CHAT] The Lost Islands Hangout (Beta)

[VOICE CHAT] The Lost Islands Hangout (Beta)

A Roblox experience owned by Wakambing Forever.

Social & hangoutENhangoutexplorationsocial

Description (written by the developer; not a statement by this register)

Explore the new world of decorated islands above the clouds, filled with the luxuriant nature of trees, stunning ruin structures, and beautiful blue skies. Once you got a little tired, enjoy our freshly made Tealive beverage, handmade just for you. [Upcoming Updates] -Money System -Shop -More VIP Perks -Radio Gamepass -More Badges [ Credits ] Mainly- NotKambing Developers- Xzeky_z (For Now) We thank everyone who participated in this game/project. Especially Kambing Golek, for giving us permission to continue on Wakambing HQ's adventure to success. We also want to thank Tealive for making The Lost Islands more unique with their remarkable branding, "Always more than tea".

Last updated by the developer 11 Jun 2026, 02:25 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
4,225
lifetime visits
98%
liked (118 👍 / 3 👎)
169
favourites (40.0 per 1k visits)
18 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
500 R$
x2 Money
250 R$
x2 Level
250 R$
Radio
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met Kambing Golek! · other158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.