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🎙️⏩ VoiceBlox

🎙️⏩ VoiceBlox

A Roblox experience owned by | The Void |.

Social & hangoutENvoice chatsocial interactioncontent creator tools

VoiceBlox is a social-hangout experience created on January 18, 2022. The game has accumulated 5,933,418 lifetime visits and 17,335 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🌠 Update Next is finally here! Join in to discover new interactions, new items, new features and weekly updates. ✨ We're not just another voice chat game. We're here to provide a unique experience for players and content creators, with features for everyone. 💎 Buy VIP to unlock commands. If you are a content creator, we have something special for you too.

Last updated by the developer 8 Aug 2026, 00:15 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
5,933,418
lifetime visits
90%
liked (5,794 👍 / 671 👎)
17,266
favourites (2.9 per 1k visits)
18 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stage Effects
499 R$
VIP
499 R$
Boombox
349 R$
Item Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Saving Up · other20,498 · 0.00% win
Special Club · other9,438 · 0.00% win
All Strings Attached · other8,642 · 0.00% win
Social Butterfly · social5,288 · 0.00% win
Not Missing Out · other4,745 · 0.00% win
Solid Investments · other4,496 · 0.00% win
Calling For Backup · other2,443 · 28.6% win
One Of A Kind · other2,044 · 0.00% win
Truly Aloft · progression1,769 · 0.00% win
Treehouse Climber · progression1,705 · 0.00% win
Crowd Control · other1,645 · 0.00% win
Peak Cliffhanger · other1,559 · 0.00% win
Cheguei Na Festa · welcome1,549 · 0.00% win
Two Crowns · other1,405 · 0.00% win
Nostalgic Secrets · secret1,267 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:2190no change
13 Oct 2026, 00:2090no change
3 Sept 2026, 00:1890no change
24 Aug 2026, 00:1790no change
14 Aug 2026, 00:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.