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Demon Slayer: Moonrise

Demon Slayer: Moonrise

A Roblox experience owned by Tempest Media.

Fighting & PvPENanimeactionmartial arts

Demon Slayer: Moonrise is a fighting-pvp Roblox experience created on 2022-01-20. The game currently has 0 players online. It has accumulated 1,051,442 lifetime visits. User engagement metrics show a 75% like percentage and 18,236 favorites. The experience is developed by a team including @iguderu, @Vetanos_, @Gligreez1, @imauishii, and @Invisibliss2, with contributions from @Not_Chizu, @NontrixT, and @Chastiencoat.

Description (written by the developer; not a statement by this register)

‣ 💾 Game status: 〚 Alpha, 1.2〛 ▬▬▬▬▬▬▬▬▬▬ ‣ 🎮 Controls: 🔹〚 M1〛 - Attack 🔸〚M2〛 - Heavy 🔹〚F〛 - Block 🔸〚Q〛 - Dash 🔹〚N〛 - Mission (Slayers/Demons only) 🔸〚T〛 - Climb 🔹〚G〛 (Hold) - Breathe (Only if you have a breathing style) 🔸〚M〛 - Menu ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ‣ 👥 Developed by: 〚 @iguderu(Coding,Animations), @Vetanos_(Buildings,Coding), @Gligreez1(Faces), @imauishii(Buildings), @Invisibliss2(Meshes) 〛 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ‣ 📚 Contributions from: 〚 @Not_Chizu, @NontrixT, @Chastiencoat 〛 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Last updated by the developer 30 May 2025, 14:34 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
1,051,442
lifetime visits
75%
liked (5,834 👍 / 1,964 👎)
18,231
favourites (17.3 per 1k visits)
20 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7514 August 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0575no change
14 Aug 2026, 15:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.