[π°πx2] Magnet Simulator 2 β‘
A Roblox experience owned by Super Magnet Studios.
SimulatorENsimulatormagnetpet collection
[π°πx2] Magnet Simulator 2 β‘ is a simulator experience created on 2022-01-20. The title records 15,094,387 lifetime visits and 77,067 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The game features magnet collection, pet evolution, and area exploration mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
π Next code at 50,000 likes! Use Code 'big25000' in-game! β‘ Welcome to Magnet Simulator 2! This is a sequel to the infamous Magnet Simulator. In this game, you use your magnet to collect coins, level up and upgrade your magnets, collect pets which help you collect more coins, evolve pets, collect enchantments, and more! π¨ UPDATE 4 - Code 'yayworld4' π WORLD 4 - VOLCANIC ISLAND! π° x2 MONEY EVENT! π§ 5 new areas π₯ 5 new eggs πΎ 34 new pets π§² 4 new magnets π¨ 7 new speed upgrades π 10 new storage upgrades π 5 new achievements πΎ New exclusive pets π¨ Bug fixes β Find a bug? Report it to 5iftyCent through messages! Credits: serverModule(@inventionrunner) - Lead Developer EnsyDev(@EnsyDev) - Builder/Modeler
Last updated by the developer 29 Oct 2024, 22:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.