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Box Simulator

Box Simulator

A Roblox experience owned by Purplebox.

SimulatorENsimulatorsmashingcode-rewards

Box Simulator is a simulator experience created on January 20, 2022. The game has accumulated 7,328,442 lifetime visits and 32,058 favorites. It maintains an 89% like percentage. Currently, zero players are active. The title focuses on box smashing mechanics and item upgrades within the simulator genre.

Description (written by the developer; not a statement by this register)

🎁Welcome to Box Simulator🔨 💎Use code "Update4" for 4,000 gems! 💎Use code "10klike" for x2 Gem Boost gems! Next Code at 50,000 Like 🔨Smash the Boxes with the your sword! 🎩Earn new hats and become stronger! 🪙Earn Coins and buy new swords! 💎Earn Gems and upgrade your features! ✅UPDATE [03/17/2022] -🏚️3 New Area! -💡Bug Fixes! -🔥Performance Boost! -🪓5 Axe! -🎩11 Hat! 🛒You can buy gamepasses on "Store" section!🛒 ✅Released At: [02/16/2022]✅ 🔔Follow and favourite for game updates!🔔

Last updated by the developer 8 Sept 2023, 19:33 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
7,328,442
lifetime visits
89%
liked (22,819 👍 / 2,683 👎)
32,058
favourites (4.4 per 1k visits)
20 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Hat Equipped
19,999 R$
10 Hat Equipped
1,299 R$
Super lucky
749 R$
x2 Damage
499 R$
Auto Farm
499 R$
x2 Gems
499 R$
x2 Coins
499 R$
6 Hat Equipped
399 R$
VIP
349 R$
x2 Critical Chance
349 R$
Faster Attack
299 R$
Magnet
299 R$
Flying Carpet
249 R$
Lucky
199 R$
+150 Hat Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other41,693 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3589no change
23 Aug 2026, 22:3489no change
13 Aug 2026, 22:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.