Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Build a Tiny City!

Build a Tiny City!

A Roblox experience owned by Babble Games.

TycoonENcity-buildingtycoonrebirth-mechanic

Build a Tiny City! is a tycoon experience created on 2022-01-20. It has accumulated 11,620,886 lifetime visits and 115,255 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description highlights city-building mechanics, rebirth systems, and specific roles for scripting, UI, and building.

Description (written by the developer; not a statement by this register)

Welcome to Build a Tiny City! This is a city-building tycoon where you can create a massive city piece-by-piece. Build over 150 different structures, put out fires, arrest criminals, and much more! Do you have what it takes to build the biggest city and become the richest player? Rebirth to gain bonus income and become even richer! 🤑 Scripting, UI, & Game Design: Sir_Falstaff Building: TipToesTim

Last updated by the developer 2 Dec 2025, 02:54 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
11,620,886
lifetime visits
76%
liked (36,914 👍 / 11,599 👎)
115,235
favourites (9.9 per 1k visits)
20 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
499 R$
Rocket Launchpad
399 R$
Heli License
399 R$
Shipping Port
349 R$
Police Officers
249 R$
Repairmen
249 R$
Firefighters
249 R$
Sprint
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to City Rush Tycoon! · welcome6,514,447 · 0.00% win
Thousandaire! · progression4,131,556 · 100.0% win
Middle Class! · other3,343,165 · 0.00% win
Wealthy! · other2,043,449 · 0.00% win
Millionaire! · other1,178,584 · 0.00% win
Complete City! · progression534,100 · 0.00% win
Multi Millionaire! · collection34,101 · 0.00% win
Billionaire!! · progression1,402 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2076no change
23 Aug 2026, 19:1976no change
13 Aug 2026, 19:1876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.