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Magic Mayhem [WIP]

Magic Mayhem [WIP]

A Roblox experience owned by Violet Lotus.

Fighting & PvPENmagic combatboss fightsPvE

Description (written by the developer; not a statement by this register)

-- MAP IS UNDERGOING A REVAMP; JOIN COMMS FOR MORE INFO! -- Magic Mayhem is a new and exciting magic fighting game, where you can pick and choose a magic, a weapon, and a unique perk to differentiate your build from another. Countless combinations of these unique abilities are possible; all within the palm of your hand to experiment with. And if fighting players isn't your style- no worries, we have plenty of challenging and engaging bosses to test your strength (and mental fortitude, in some aspects), and PvE combat to test your mettle. Join the community server for access and updates! Credits: VioletsHaze (Scripting/Animating) (Owner) oneiroctus (Models/Effects) (Co-Owner) Matrodeus (Models/Animating/Effects) (Co-Owner) imhypershadow (Scripting/Animating/Effects) SaintDasXII (Map) ultramares (Animating)

Last updated by the developer 5 Aug 2026, 09:51 UTC.

0
playing (measured 11 Aug 2026, 13:37 UTC)
11,391
lifetime visits
86%
liked (55 👍 / 9 👎)
204
favourites (17.9 per 1k visits)
20 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER tips
1,000 R$
Special Death Effects
250 R$
Reverentian Cosmetics
220 R$
Otaku Cosmetics
220 R$
Tips
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Awakening · welcome716 · 0.00% win
The Luminant Souls · progression63 · 0.00% win
The Illusionist · progression53 · 0.00% win
The Time Eater · secret37 · 0.00% win
Approach Perfection · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.