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The Horror House

The Horror House

A Roblox experience owned by [ Content Deleted 9790777 ].

HorrorENhorror survivalkiller chaseIP mashup

The Horror House is a horror genre Roblox experience created on January 21, 2022. The game has recorded 2,614,972 lifetime visits and holds 15,008 favorites. It maintains a 75% like percentage. Currently, zero users are playing. The experience features horror-themed content and includes tags referencing various fictional characters.

Description (written by the developer; not a statement by this register)

Welcome to The Horror House! .If you liked the game, would you help me by giving it like and favorites! 😋 .There are currently 36 killers. ⚠️This game is inspired by The scary mansion created by MrNotSoHERO⚠️ 26/3/23 New Update! .New Songs 🎶 .Bugs fixed 🔧 .2 New Killers 🔪 Creator: https://www.roblox.com/users/1203898687/profile Tags: Horror, House, Jenna, Survival, Survive, Killer, Killers, Wednesday, Jason Voorhees, Ben, Baldi, Chucky, Freddy Krueger, Scary Face, Scary, SCP

Last updated by the developer 28 Feb 2025, 05:05 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
2,614,972
lifetime visits
75%
liked (4,128 👍 / 1,397 👎)
15,024
favourites (5.7 per 1k visits)
21 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Body Swap Potion 🧪
200 R$
Boombox 📾
150 R$
Fusion Coil ⚡
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,277,253 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1775no change
3 Sept 2026, 07:0675no change
14 Aug 2026, 07:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.