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[NEW!] Police Tycoon

[NEW!] Police Tycoon

A Roblox experience owned by Addicted Studios.

TycoonENtycoonpolicesimulation

Police Tycoon is a tycoon experience created on 2022-01-21. It has accumulated 1,669,118 lifetime visits and 6,439 favorites. The game holds a 75% like percentage. Currently, zero players are active. The experience features station building, rebirth mechanics, and competitive leaderboards. OfficialBloxer and The_Saver31 are credited as the builder and programmer respectively.

Description (written by the developer; not a statement by this register)

🚔 Welcome to Police Tycoon Build your station, capture criminals, and rule the world! 🏗️ Construct and upgrade your station. 💾 Auto-saving progress. 🔁 Rebirth system to progress faster. 🏎️ Fast cars to zoom around the map! 🏆 Player leaderboard to compete for the top spot. 🎟️ Special passes with exclusive perks. 🌠 PREMIUM players get a 10% money bonus! 🤗 Playing with friends gives everyone bonuses! Builder/Modeler: OfficialBloxer Programmer: The_Saver31 *Join the group for in-game rewards*

Last updated by the developer 10 May 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
1,669,118
lifetime visits
75%
liked (1,782 👍 / 601 👎)
6,437
favourites (3.9 per 1k visits)
21 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$
Swat
349 R$
2x Cash
249 R$
Robber
249 R$
Auto Collects
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited · welcome1,032,424 · 0.00% win
100k Cash Earned · progression178,112 · 0.00% win
1 Million Cash Earned · progression60,815 · 0.00% win
10 Million Cash Earned · progression39,836 · 0.00% win
1 Rebirth Earned · progression11,743 · 0.00% win
100 Million Cash Earned · progression2,718 · 100.0% win
5 Rebirths Earned · progression89 · 0.00% win
1 Billion Cash Earned · progression19 · 0.00% win
10 Rebirths Earned · progression12 · 0.00% win
25 Rebirths Earned · progression3 · 0.00% win
Secret · secret1 · 0.00% win
Unlocked The Golden Dropper · collection0 · 0.00% win
Unlocked The Golden Upgrader · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3975no change
14 Aug 2026, 11:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.