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[upd2.0] Mecha Simulator

[upd2.0] Mecha Simulator

A Roblox experience owned by White Dragon Horse.

SimulatorENmechasimulatormonster fighting

[upd2.0] Mecha Simulator is a simulator experience created on 2022-01-22. The game has accumulated 43,486,127 lifetime visits and 144,306 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description highlights features such as paid egg draws, robot synthesis, and skill-based combat mechanics within the mecha simulation genre.

Description (written by the developer; not a statement by this register)

💐Welcome to Mecha Simulator🤖! 🥚Added paid egg draw in the first scene.🐣 😊This is a game that simulates fighting between mechas and monsters, I hope you like it, please give us a like👍, and welcome to leave a message in the group! 💬 👍Like for more rewards🎁. 💥 Attack monsters to get gold coins💰, 💰Gold coins can draw robots🤖, ✈️Drone combination summon mech🤖, 🤖Robots can unleash skills 💥, ⭐Upgrade can become stronger 💪, 🤖Mecha above orange can be synthesized ⭐. 👍Please like us, we will develop more free content 🎁. ⭐This update⭐ 🛠️Add Robux mech, add more IP mech, optimize the game experience 🤖.

Last updated by the developer 4 Jun 2026, 06:05 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
43,486,127
lifetime visits
93%
liked (87,244 👍 / 6,911 👎)
144,168
favourites (3.3 per 1k visits)
22 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to mecha simulator · welcome14,540,183 · 100.0% win
Lv5 · progression8,675,762 · 63.9% win
lottery1 · other8,596,598 · 67.2% win
Owned 1 advanced mecha · collection7,631,650 · 67.2% win
Upgrade to level 10 · progression6,931,932 · 47.1% win
Reach the world2 · progression6,801,879 · 40.3% win
Reached world 3 · progression4,708,767 · 33.6% win
Upgrade to level 20 · progression4,580,888 · 20.2% win
owned 1 rare mecha · collection4,553,667 · 40.3% win
Reached world 4 · progression3,294,982 · 6.7% win
Upgrade to level 30 · progression3,220,261 · 6.7% win
owned 1 epic mecha · collection2,474,653 · 6.7% win
Reached world 5 · progression1,975,047 · 3.4% win
Upgrade to level 40 · progression1,855,232 · 3.4% win
FirstTransform · progression1,841,822 · 77.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:5393no change
22 Oct 2026, 14:5293no change
12 Oct 2026, 14:5093no change
2 Oct 2026, 14:4993no change
22 Sept 2026, 14:4893no change
12 Sept 2026, 14:4693no change
2 Sept 2026, 14:3793no change
23 Aug 2026, 14:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.