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[upd2.0] Mecha Simulator

[upd2.0] Mecha Simulator

A Roblox experience owned by White Dragon Horse.

SimulatorENmechasimulatormonster fighting

[upd2.0] Mecha Simulator is a simulator experience created on 2022-01-22. The game has accumulated 43,486,127 lifetime visits and 144,306 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description highlights features such as paid egg draws, robot synthesis, and skill-based combat mechanics within the mecha simulation genre.

Description (written by the developer; not a statement by this register)

💐Welcome to Mecha Simulator🤖! 🥚Added paid egg draw in the first scene.🐣 😊This is a game that simulates fighting between mechas and monsters, I hope you like it, please give us a like👍, and welcome to leave a message in the group! 💬 👍Like for more rewards🎁. 💥 Attack monsters to get gold coins💰, 💰Gold coins can draw robots🤖, ✈️Drone combination summon mech🤖, 🤖Robots can unleash skills 💥, ⭐Upgrade can become stronger 💪, 🤖Mecha above orange can be synthesized ⭐. 👍Please like us, we will develop more free content 🎁. ⭐This update⭐ 🛠️Add Robux mech, add more IP mech, optimize the game experience 🤖.

Last updated by the developer 4 Jun 2026, 06:05 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
43,486,127
lifetime visits
93%
liked (87,265 👍 / 6,908 👎)
144,272
favourites (3.3 per 1k visits)
22 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to mecha simulator · welcome14,535,653 · 100.0% win
Lv5 · progression8,674,335 · 82.9% win
lottery1 · other8,595,121 · 78.0% win
Owned 1 advanced mecha · collection7,630,174 · 78.0% win
Upgrade to level 10 · progression6,931,115 · 19.5% win
Reach the world2 · progression6,801,188 · 19.5% win
Reached world 3 · progression4,708,331 · 9.8% win
Upgrade to level 20 · progression4,580,536 · 9.8% win
owned 1 rare mecha · collection4,553,148 · 4.9% win
Reached world 4 · progression3,294,717 · 4.9% win
Upgrade to level 30 · progression3,220,049 · 0.00% win
owned 1 epic mecha · collection2,474,458 · 4.9% win
Reached world 5 · progression1,974,869 · 0.00% win
Upgrade to level 40 · progression1,855,145 · 0.00% win
FirstTransform · progression1,840,024 · 97.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3793no change
23 Aug 2026, 14:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.