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Sakura Island πŸ”Š

Sakura Island πŸ”Š

A Roblox experience owned by Sakura Creations.

Social & hangoutENvoice chatminigameshangout

Description (written by the developer; not a statement by this register)

Welcome to Sakura Island! It's a Voice Chat Hangout Game! πŸ”Š β—ˆ Hangout with your friends! πŸ‘₯ β—ˆ Go PVP in our sword fight! βš” β—ˆ Be the last on Spleef minigameπŸ˜‡ β—ˆ Play some minigames with others! πŸ•Ή β—ˆ Try to get the rarest ice cream! 🍦 β—ˆ Wock method tap in! πŸ’œ β—ˆ And much more! Experiences are not accessible in Saudi Arabia, Korea, Turkey, and iOS Devices. You can do these commands for free: /headless - /head /korblox - /leg Please Like πŸ‘ and Favorite ⭐ the game it would help us out a lot! πŸ˜„ Thank you! ⚠ Disclaimer ⚠ We are not responsible for any actions on/off this experience by other players. If you wish to report an incident please join our communication server and create a ticket.

Last updated by the developer 5 Sept 2025, 09:48 UTC.

0
playing (measured 12 Aug 2026, 15:32 UTC)
13,946
lifetime visits
81%
liked (189 πŸ‘ / 45 πŸ‘Ž)
539
favourites (38.6 per 1k visits)
22 January 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Level
500 R$
VIP
500 R$
Glider
400 R$
Boombox
350 R$
Taco
25 R$
Soda
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

crystal Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.