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Two's Difficulty Chart Obby (NEW)

Two's Difficulty Chart Obby (NEW)

A Roblox experience owned by 2aney Studios.

ObbyENdifficulty chartparkour platformerskill challenge

Two's Difficulty Chart Obby (NEW) is an obby experience created on 2022-01-22. It has 6,622,870 lifetime visits and 19,174 favorites. The game currently has 261 stages. It has a 53% like percentage. Zero players are playing now.

Description (written by the developer; not a statement by this register)

current stages (261) hello! Welcome to Two's Difficulty Chart Obby. Will you be able to complete it as the stages get harder??! please like and favorite! A lot of people dislike because they die and I put a lot of effort into this game ): Come to the Lord before its too late! Just ask him your progress saves Two's Difficulty Chart Obby is a difficult parkour platformer obby that starts very easy obby and then progressively goes from a hard obby to a near unbeatable obby. This is not a Skateboard obby or a troll obby all stages are possible but some are very hard and challenging. Can you beat and escape and reach the end of this obby (obstacle course? This obby is meant to test your skills and challenge yourself to beat every level and rise to the top! Not meant to be easy as other obbies like Tower of Heck or Tower of Misery or Tower of Easy or ToH, this is difficulty chart obby like Juke's Towers of Heck / JToH. Some people Speedrun or do Shortcuts.

Last updated by the developer 9 Jun 2026, 23:51 UTC.

0
playing (measured 10 Aug 2026, 18:30 UTC)
6,622,870
lifetime visits
53%
liked (7,954 👍 / 7,177 👎)
19,166
favourites (2.9 per 1k visits)
22 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ADMIN!
199 R$
EASY MODE!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Two's Difficulty Chart Obby! · welcome2,327,848 · 0.00% win
You Completed Cakewalk! Only 80% Can! · progression1,677,561 · 0.00% win
You Completed Effortless! Only 65% Can! · progression1,336,087 · 0.00% win
You Completed Easy! Only 50% Can! · progression816,819 · 100.0% win
You Completed Medium! Only 35% Can! · progression687,889 · 0.00% win
You Completed Tough! Only 20% Can! · progression619,738 · 0.00% win
You Completed Advanced! Only 10% Can! · progression519,272 · 0.00% win
You Completed Tiring! Only 6% Can! · progression392,942 · 0.00% win
You Completed Difficult! Only 4% Can! · progression260,270 · 0.00% win
You Completed Challenging! Only 3% Can! · progression198,172 · 0.00% win
You Completed Harsh! Only 2% Can! · progression107,625 · 0.00% win
You Completed Intense! Only 1% Can! · progression96,282 · 0.00% win
You Completed Rageable! Only 0.5% Can! · progression22,874 · 0.00% win
Timed Wraparounds 1 · other7,129 · 0.00% win
Timed Headhitter 1 · other6,600 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked23 August 2026 — 53 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1853no change
13 Aug 2026, 23:1753first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.