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The Monkeyverse (Closed.)

The Monkeyverse (Closed.)

A Roblox experience owned by monkeyverse's grave.

OtherEN

Description (written by the developer; not a statement by this register)

soon

Last updated by the developer 14 Mar 2025, 22:44 UTC.

0
playing (measured 11 Aug 2026, 17:30 UTC)
10,913
lifetime visits
67%
liked (51 👍 / 25 👎)
131
favourites (12.0 per 1k visits)
23 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

How was the Fall? · welcome2,578 · 0.00% win
Mwehehehheheheheh · progression928 · 0.00% win
pacifist person · other597 · 0.00% win
NYEH! · progression299 · 0.00% win
the space monkey... · progression258 · 0.00% win
The Murderer... · progression253 · 0.00% win
Edge Angle · progression242 · 0.00% win
The Lazy Judge · progression228 · 0.00% win
Beta Badge · welcome223 · 0.00% win
Papyrus! · progression210 · 0.00% win
da edgy dude · progression146 · 0.00% win
*cackles nyeh heh heh in outer space* · progression129 · 0.00% win
No More Monkeys.... · progression120 · 0.00% win
Defeat BetaSwap Monkey!Sans · progression120 · 0.00% win
the grieving monkey · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.517 August 2026 — 68 % liked26 October 2026 — 67 % liked17 August 202626 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 09:1967-1
17 Aug 2026, 09:0568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.