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The Backrooms Infinity: The Renaissance Liminality

The Backrooms Infinity: The Renaissance Liminality

A Roblox experience owned by Backrooms Infinity: Renaissance Liminality Group.

HorrorENBackroomsHorrorLiminal Spaces

Description (written by the developer; not a statement by this register)

"Lost in here, in these endless halls..." ---- New icon and name by squidgameguard_regan. Explore these dangerous Backrooms, survive the 235 levels the game has to offer, and escape into reality. New levels will be released and existing levels will be revamped. Witnessed bugs in any levels? Report to the developer and please specify what level the bug has occured in. ---- Credits are in-game ---- Controls Left Shift or Run button - Sprinting/Walking Right Shift or "Toggle VHS" button - Toggle VHS F to Unlock/Lock Mouse Left Alt or "Toggle Camera Shake" button - Toggle Camera Shake B or "Place Bed" button - Placing Beds (Backroom Colonists only) ---- Group https://www.roblox.com/groups/15072860/Backrooms-Infinity-Group#!/about ---- Tags Backrooms, Horror, Liminal Spaces, Kenopsia

Last updated by the developer 11 Aug 2026, 03:17 UTC.

0
playing (measured 11 Aug 2026, 07:47 UTC)
47,385
lifetime visits
78%
liked (158 👍 / 44 👎)
485
favourites (10.2 per 1k visits)
23 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Impossible Donation
10,000 R$
Gargantuan Donation
1,000 R$
Mega Donation
100 R$
Donation
15 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Adaptations · other6,960 · 0.00% win
Baby Steps · welcome4,482 · 10.5% win
A Dilatory Thanatosis · other1,993 · 0.00% win
No Warning · other1,974 · 10.5% win
Initial Supply · other1,497 · 0.00% win
Lessons On Fancy Room · other1,149 · 0.00% win
Waiting Time... · other619 · 0.00% win
Mysterious Location · other599 · 0.00% win
Flooded Depths · progression534 · 10.5% win
Cold Renovations · other512 · 0.00% win
Habitable Mediocrity · other478 · 0.00% win
Worth The Wait...? · other477 · 0.00% win
Resurfacing · other455 · 10.5% win
Thousands of Destinations · progression419 · 0.00% win
The Journeyer · welcome389 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 79 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:4778-1
15 Aug 2026, 18:3679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.