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[πŸ•ŠοΈ RIP] Sad πŸ˜ΏπŸ˜“

[πŸ•ŠοΈ RIP] Sad πŸ˜ΏπŸ˜“

A Roblox experience owned by tombs.

Social & hangoutENvibe/hangoutsad/depressive atmospheresocial chatting

[πŸ•ŠοΈ RIP] Sad πŸ˜ΏπŸ˜“ is a social-hangout experience created on 2022-01-23. The game has accumulated 2,546,660 lifetime visits and 7,934 favorites. Currently, zero players are active. The title holds a 71% like percentage. Tags include sad place, vibe, and horror vibe.

Description (written by the developer; not a statement by this register)

✨Welcome to Sad πŸ˜ΏπŸ˜“! !! ADDED REFRESH COMMAND TYPE IN CHAT: /re TYPE IN CHAT: /korblox OR /headless FOR HEADLESS AND KORBLOX 🎁 Join our group for more updates! https://www.roblox.com/groups/9750740/exclusive-items-here πŸ’– Support the game by giving us a LIKE and a FAVORITE! πŸ“Ά Make sure to hit the FOLLOW button to get notified about new updates! β›” Anything you purchase is non-refundable! Tags: sad place, vibe place, vibe, sad, depressive, apathy, nostalgic, communication, voicechat, support, horror vibe, atmosphere place, chill, relax, simulation game, NPC interaction, chatting, storytelling, Share stories, community, Vibe, Hangout

Last updated by the developer 15 Apr 2025, 15:45 UTC.

0
playing (measured 10 Aug 2026, 21:33 UTC)
2,546,660
lifetime visits
71%
liked (1,832 πŸ‘ / 761 πŸ‘Ž)
7,931
favourites (3.1 per 1k visits)
23 January 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Levels
80 R$
Boombox
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Heaven Β· other275,503 Β· 0.00% win
Hell Β· other65,651 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.