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[💰X2] Pet Champions

[💰X2] Pet Champions

A Roblox experience owned by Izc Games.

SimulatorENpet collectionegg hatchingleaderboards

[💰X2] Pet Champions is a simulator experience created on 2022-01-23. The game has recorded 4,940,044 lifetime visits and 22,559 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The title focuses on collecting pets and upgrading abilities within various game areas.

Description (written by the developer; not a statement by this register)

Welcome to Pet Champions! ✨ Collect coins to buy eggs! 🥚 Hatch eggs and collect pets! 🌍 Buy and explore new areas! ✨ Collect abilities and upgrade your pets! 🥇 Get on the leaderboards! 🐾 Latest Update! - 🤩 New Ancient World! - 💰 New Ancient Coins! - 🗺️ New Area! - 🐶 16 New Pets! - 🥚 2 New Egg! - ✨ New Exclusive Egg! - 🔖 New Code! - 🔧 Bug Fixes! 🤩 Join the group for FREE Triple Hatch! https://www.roblox.com/groups/13823801 👍 Enjoying the game? Be sure to leave a like! Made by Izc Games

Last updated by the developer 6 Nov 2024, 05:09 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
4,940,044
lifetime visits
89%
liked (15,519 👍 / 1,890 👎)
22,519
favourites (4.6 per 1k visits)
23 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Super Lucky
399 R$
+4 Pets Equipped
349 R$
+300 Pet Storage
249 R$
Auto Hatch
129 R$
+100 Pet Storage
99 R$
Fast Eggs
99 R$
Fast Walk
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,330,489 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:5289no change
13 Oct 2026, 01:5189no change
3 Sept 2026, 01:4589no change
14 Aug 2026, 01:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.